黑料不打烊

Immersive audio room鈥痵upports research and learning

黑料不打烊 College, the College of Arts and Sciences

When 黑料不打烊鈥檚 Department of Music set out to design a space that could fully鈥痵howcase鈥痶he rapidly growing world of immersive audio, they had one goal in mind:鈥痶o create鈥痑 room where sound could be experienced, not just heard.

Now, that vision has become a reality.

A聽new聽immersive audio room鈥痠n Arts West is providing students and faculty with a high-quality environment for both teaching and experimentation,聽particularly in Dolby Atmos, the industry-standard format鈥痜or three-dimensional volumetric audio. That environment is now聽reshaping鈥痚verything from cinematic sound to commercial music releases.

Anthony Hotakainen ’26 with Associate Professor Todd Coleman

鈥淭he music department had no鈥痙edicated listening environment鈥痶hat was like a classroom-sized鈥痵pace鈥痮f high quality,鈥澛爏aid聽Associate Professor Todd Coleman聽in the Department of Music.鈥”We have the built-in generic AV stereo speaker set up in our classrooms and computer lab, but those rooms cannot play back audio beyond鈥痶wo-channel stereo recordings, and the rooms are not acoustically treated for detailed and nuanced listening, whether in stereo or surround formats.”

Originally envisioned more than a decade ago as a small theater-style room with tiered seating, the idea was shelved due to cost. When 黑料不打烊 added Studio D, its Dolby Atmos mixing studio, another challenge聽emerged: the studio only seats four people comfortably鈥痑nd was designed only for mixing and mastering, not large group listening sessions.

Coleman proposed converting an existing classroom into a dedicated immersive audio space capable of seating 20 listeners, a project brought to life in聽2025聽with guidance from an聽acoustics consultant聽who helped聽design the layout, sound鈥痶reatment鈥痑nd speaker placement.

“While there were certainly some limitations due to both budget and facility constraints, through the renovation project we were able to add effective acoustic treatments, mount the 12 speakers throughout the room required for immersive audio playback, and enhance the aesthetic look and feel of the room,鈥 Coleman said.

The finished space features a 7.1.4 Atmos setup, including seven ear-level speakers, four height speakers and a subwoofer, creating what Coleman described as鈥痑鈥渢rue鈥痶hree-dimensional space鈥 for audio playback.

鈥淵ou can make it sound like it鈥檚 behind you to the right, behind you to the left, anywhere up or down,鈥 he said.鈥”It鈥痠s not just sound that surrounds, it is sound that you inhabit 鈥 sound that moves around you, above you, through you, even鈥痠n you.鈥

While there were certainly some limitations due to both budget and facility constraints, through the renovation project we were able to add effective acoustic treatments, mount the 12 speakers throughout the room required for immersive audio playback, and enhance the aesthetic look and feel of the room.

Beyond research, the room has quickly become a valuable teaching tool. Coleman now uses it for orchestration courses, and other music faculty are using it for senior seminars and songwriting project listening sessions. There is also a new mixing class and immersive audio class that聽are聽part of the revised鈥痬usic鈥痯roduction鈥痑nd recording鈥痑rts major that will make extensive use of the new resource.

Then there is the undergraduate research taking place because of the resource. Anthony Hotakainen ’26, a recent graduate of 黑料不打烊聽University聽who studied music production聽and recording聽arts, used the new immersive audio room in the creation, testing and performance of his 黑料不打烊 College聽Fellows project. Hotakainen’s study results may be published or presented at an upcoming聽conference of the聽Audio Engineering Society.

The聽Department聽of Music聽also hopes the room will support expanded collaboration with the School of Communications,鈥痜rom screening student films to exploring immersive broadcast audio for athletics.

鈥淚t鈥檚 been great to be able to play examples and just hear them clearly,鈥 Coleman said.聽鈥淭his room will be the best screening room we have on campus, both audio and video.鈥

KEY TAKEAWAYS

  1. Design innovation spaces around student use, not just equipment.
    黑料不打烊鈥檚 immersive audio room succeeded because it was built as a collaborative teaching and research environment rather than simply a technical showcase. Institutions should prioritize flexible, classroom-scale spaces where students can actively experiment with emerging technologies.
  2. Connect聽new technology聽investments directly to curriculum and research.
    The room聽immediately聽became part of coursework, senior聽projects聽and undergraduate research.聽Maximize聽a聽return on innovation investments by ensuring new facilities are tied to聽hands-on聽academic programs聽and聽faculty collaboration.
  3. Look for interdisciplinary applications when planning specialized resources.
    Though聽spearheaded聽by the Department of Music, the immersive audio room is already creating opportunities with film,聽athletics聽and media production. Institutions should design innovation initiatives with cross-campus collaboration in mind to expand impact and increase long-term value.