On May 17, the evening before their Commencement ceremony, 18 graduate students in 黑料不打烊's Interactive Media master's program virtually shared their capstone projects with professionals, faculty and staff, family and friends.

A few weeks into her junior year at 黑料不打烊, Olivia James 鈥20, G’21 tore her ACL. It was a devastating injury for the dance performance and choreography BFA major. While her subsequent recovery focused on her physical self, James also recalled the unexpected and 鈥渓asting toll鈥 the injury took on her mentally.
A dancer since her youth, James watched as the performances went on without her 鈥撀燼 painful reality. Forced to the sidelines, she felt directionless. 鈥淚njuries can be really isolating,鈥 she said. 鈥淚t could be grating to watch dancing afterward.鈥

With two years of hindsight, James 鈥 now a graduate student in the Interactive Media master鈥檚 program 鈥撀爀xplained this week as part of her capstone presentation that it only makes sense that she鈥檇 struggle following an injury. It would be unreasonable to think that a 鈥渃omplete lifestyle change wouldn’t affect me at all,鈥 she said.
Her experiences, and the challenges she faced, were the fuel for her capstone project, presented virtually on May 17 with 17 other capstone projects. The Interactive Media students developed a website to showcase their work, , and shared their projects publicly. The projects are the culmination of 10 months of intense instruction and education, and the capstones take on a variety of forms 鈥撀爄nteractive films, strategic campaigns, websites and mobile applications.
For her capstone project, James created an interactive website for dancers, their parents, and their instructors to help dancers navigate their mental health during injury and recovery. Fittingly, the website is called , in reference to a space between the dressing room and the stage. 鈥淚njury puts you in between,鈥 James said.
The website, which revolves around the relationship between dance, injury and identity, includes a blog, guides and interactive recovery trackers. James went to great lengths during the creative process to select familiar colors and shapes one might find backstage. The page鈥檚 main logo, an incandescent light bulb, fits into the d茅cor of many entertainment venues.
鈥淚 hope that it helps broaden the conversation surrounding mental health in dance,鈥 said James said of her project.

Many of the other capstone projects also drew from personal experiences, including several in the showcase鈥檚 Digital Marketing Strategy category. Those projects included highlighting the challenges facing Black female athletes at predominantly white institutions, and .
The one outlier was . A Twitch novice before her research began, Boericke said she鈥檚 thrown herself into the video-sharing platform, joking that it is 鈥減retty much all I have talked about the last year,” she said.
As part of her project, Boericke designed, prototyped and evaluated a novel approach to implementing a stream campaign strategy to help Twitch creators solidify their brand and grow their community. And the still-in-progress research has been positive 鈥撀燾onsistently increasing audience engagement and viewership with the implementation of the structured campaign.
The graduate student explained that it is a misnomer that Twitch is just for gamers, pointing to its wide appeal with today鈥檚 youth. The Amazon-owned platform will only continue to expand and grow, she predicted.
Boericke also聽shared her findings at the 2021 AEJMC Southeast Colloquium earlier this semester.

The capstones and their platforms varied widely across the 18 graduate students. Other projects included , titled 鈥淢ind over Matter,鈥 that sheds light on Black mental health concerns in America, and that enhances reading comprehension, empowers young Black girls to break barriers, and educates them on historic figures in modern society.
One of the most topical projects this spring is 聽developed specifically for vaccine-hesitant parents. The app uses different storytelling techniques and interactive experiences to build an empathic argument that vaccines are needed for herd immunity.
At the conclusion of her presentation, James said her project revealed much about herself, including how she can best organize her thoughts and move a project forward. Coincidentally, she noted that lacking a game plan 鈥 and clear direction 鈥 can 鈥渢rip up鈥 both a creator and a choreographer.
鈥淚 learned about to my own creative process,” she said. “I learned how I work with myself.”