Students in the interdisciplinary minor鈥檚 capstone courses developed three games in 2022 and published them on Steam.
A ghost-filled murder mystery, a post-apocalyptic world fueled by mind-altering drugs and a quest to restore music to the world are the premises of the first games released by 黑料不打烊鈥檚 Game Design Minor.
Students in the minor capstone developed and released 鈥溾 鈥溾 and 鈥溾 on 聽, a popular game distribution platform, this month. The games are free to play.

鈥淚t鈥檚 a thrill seeing what you鈥檝e made out there for everyone to try out and play,鈥 said Rafael Pico 鈥22, a journalism major. 鈥淚t was a fun experience making it, working with peers to make something we could be proud of. It was a lot of hard work but personally very rewarding.鈥
The interdisciplinary Game Design Minor launched in 2019 and teaches students to study, design and implement computer games. In addition to a four-course foundation in game design, production and collaborative development, the program includes electives in art, music, English and communication.
The two-semester capstone course challenges students to devise a game with team members then prototype, play test and refine it for release. This winter and spring, students from majors including computer science, cinema and television arts, English, professional writing and rhetoric, and communication design collaborated on the games.

The J-term and spring semester capstone courses simulate a professional game-development and studio-culture experience, said Assistant Professor of Computer Science Pratheep Paranthaman, the minor鈥檚 coordinator. Teams, or 鈥渟tudios,鈥 use the Scrum project management method to deliver a finished product in a short time.
鈥淪tudents come from different backgrounds and with different skills and have to work together to achieve the goal of developing and releasing a game in four months,鈥 Paranthaman said. 鈥淭hey have to negotiate with their teammates and convince them of their ideas, all while understanding their strengths and playing on them in the development process.鈥
Team roles included level designers who plan the flow of the game; narrative designers who tell a story through game mechanics; environmental designers who support the game and story through the setting and features; and technical designers who write scripts and programming.
But before any screens or controllers were involved, games begin with objectives, rules, story lines and the discernment of which style of game-play best suits them. The goal is to create a memorable playing experience.
鈥淔irst, you have to have an idea that鈥檚 interesting for a game, that works and holds water,鈥 Pico said. 鈥淭hen you plan it, begin development and start testing it.鈥
Pico鈥檚 team created 鈥淗armony Overture,鈥 a music-themed 2D rogue shooter style game where the main character, Melody, battles monsters and armies with musical instruments she collects through different levels. The goal is to bring music from the underground world to the world above ground, where it is illegal.
Pico served as a level designer and managed communications for the team. He plans to pursue a journalism career reporting for gaming publications.
Logan LaMont 鈥23 was part of the team that created 鈥淢aneater and the Golden Teacher,鈥 which he described as a 鈥渧isual novel, point-and-click style game.鈥 The team built the game from an original story by a group member, written for an English class, about a post-apocalyptic world. Players must venture to retrieve resources to survive, including a kind of hallucinogenic mushroom called 鈥渢he golden teacher.鈥
鈥淥nce we had our initial story, we looked to other popular and successful games as inspiration for ideas and mechanics to incorporate into our game,鈥 LaMont said. 鈥淭hat鈥檚 the start of the game process, then you add simple things to the design at first before you build it up in an iterative process and keep improving it every few weeks.鈥
LaMont served as audio engineer, handling music and sound effects, along with secondary design tasks. He appreciated the opportunity to create a narrative story and use his computer science-major skills in less technical and mathematical ways.
The team that developed 鈥淪oul Janitor鈥 began by challenging themselves to create a first-person shooter-style game without using guns or bullets. They developed a game where players are a janitor tasked with cleaning up a haunted warehouse and solving a murder mystery with only a spray bottle and mop to defend themselves.
Throughout the process, students had to meet Steam鈥檚 specifications and publishing deadlines.
鈥淭hese students are pioneers,鈥 Paranthaman said. 鈥淕ame design is basically problem solving. Each team had unique design problems they solved to achieve their goals. Seeing your students achieve is the best experience you can have as a teacher.鈥