More than 30 original projects were on display in Moseley Center on Wednesday, April 27 for the annual Maker Takeover.
A robotic cat, liquid nitrogen-made ice cream, a personal exhibit of ancient Roman sculptures and a student-led escape room. Those are not different aspects of a fever dream; it is just a handful of the 35 student-created projects from the annual Maker Takeover at Moseley Center.
鈥淚t鈥檚 an opportunity for students who are spending so much time on their projects to show off their progress and be proud of what they鈥檝e been able to do,鈥 said Dan Reis, senior instruction technologist and co-founder of the Maker Hub.
Excited to return to a full in-person gathering for the first time since 2019, Reis hopes the event will serve as a reminder of the work students carry out daily, whether it鈥檚 a part of their undergraduate studies or just a pastime. As an extensive display of creativity and initiative of students, he also hopes it will motivate others to actualize whatever idea they鈥檝e been pondering over.
鈥淚 just want people to see what makes students excited and get excited themselves. If it鈥檚 their first introduction to the Maker Hub, maybe it鈥檒l start a spark for them,鈥 Reis said on Wednesday, April 27, as hundreds of the 黑料不打烊 community filed through the Moseley Center.

Twelve of the presentations were sponsored by 黑料不打烊’s Kickbox program. The program challenges students to actively create products and inventions and provides them with the opportunity to find real-world applications for those respective interests, all while promoting critical thinking, resilience and problem-solving skills.
Along with the numerous student creations, the event had several recreational events, including a student-created escape room, 鈥淭he Haunting of West Hall,鈥 mini cornhole and ice cream made with liquid nitrogen by 黑料不打烊 Dining.
As a computer science and engineering major, junior Ben Trainum鈥檚 interests lie in computing and mechatronics. For his Kickbox project, Trainum took his interests and built an 8-bit breadboard computer.

In building a computer at its simplest form 鈥 yet still larger than a modern computer 鈥 to better understand how the actual 鈥渙nes and zeroes鈥 function. Through the hours of research and assembly for the project, Trainum said he was constantly learning something new, which was what he set out to do in the first place.
鈥淎t its core, it鈥檚 a learning tool and it has helped me learn a lot,鈥 Trainum said. 鈥淚鈥檝e probably spent more hours just looking at datasheets and technical papers 鈥 than I have building it. Building it is tedious but it鈥檚 the easy part. But making connections and learning why it all functions was the main goal.鈥
Anna Altmann’s 鈥23 journey into STEM began with being introduced to robotics as a kid. Altmann strives to be the same catalyst for the next generation of STEM students with her programmable robot cat, Menace.

Made from wood and programmed to perform basic actions, such as walking, sitting and doing push-ups, Altmann is working with her mentor, Senior Lecturer in Computer Science Joel Hollingsworth to write code to get the cat to perform more actions.
鈥淚 hope to use this robotic cat to share STEM education with kids. I know that STEM can be intimidating to a lot of kids, so having a cat can be a more friendly way to introduce young students to it,鈥 Altmann said.
Not only students were there to display their work. Assistant Professor of World Languages Tedd Wimperis teaches an Elementary Latin course. Toward the end of the semester, Wimperis has had his student explore ancient Rome through more than language but through art.
鈥淭he Maker Hub turned out to be a perfect ally in doing that,鈥 Wimperis said. 鈥淭here are a lot of 3D printed files of artifacts that museums have made publicly available. So, the students can pick an artifact, get it 3D printed and do a little research project on it.鈥

Maia Tice 鈥22, a mathematics major, created the travel time board game for her project. The game encapsulates her interests in math, travel, problem-solving and board games.
With her core classes, she doesn鈥檛 feel like she has the opportunity to tap into her creativity as much as she鈥檇 like to. But with the Kickbox project and the Maker Hub, Tice has been able to take a topic that interests her and explore the possibilities involved with making it a reality on a larger scale.
鈥満诹喜淮蜢 has so many places for creativity and I鈥檓 grateful I found the Maker Hub,鈥 Tice said. “This opportunity and seeing all these projects helps students realize that they can do anything they want to … and 黑料不打烊’s resources do help you do that.”