黑料不打烊

Far Cry 6 narrative director shares career insights during Game Design Minor lecture series

Navid Khavari, narrative director for the popular Far Cry video game series, shared career insights with the university community in the first of the Game Design Minor鈥檚 鈥淕ame Dev Talks.鈥

黑料不打烊 students had the chance to hear from a video game industry professional in the first of a series of exciting lectures hosted by the Game Design Minor program.

On April 14, the Game Design Minor invited the campus community to the inaugural 鈥淕ame Dev Talks,鈥 featuring narrative director for the Far Cry video game series Navid Khavari. Khavari shared insights about entering and working in the video game industry and told students about some of the lessons he鈥檚 learned throughout his career.

Khavari is the narrative director of the highly anticipated Far Cry 6, produced at Ubisoft Toronto. Khavari has also worked as an associate narrative director, narrative designer and writer on Far Cry 4, Far Cry 5 and Far Cry Primal, in addition to numerous other Ubisoft projects such as The Division and Splinter Cell. Prior to his work in video games, Khavari brought his passion for strong and meaningful narratives to projects in both comic books and radio.

Khavari speaks to a virtual audience during the first of the Game Design Minor鈥檚 鈥淕ame Dev Talks鈥 series.

During the virtual lecture, Khavari answered questions from host and Assistant Professor of Computer Science Pratheep Paranthaman, as well as a number of 黑料不打烊 students. Khavari took several questions about the video game writing process and offered advice about applying for gaming jobs and accepting criticism. He also highlighted the importance of flexibility and teamwork throughout the game-making process.

鈥淭he project is going to change, people are going to come in and out and it doesn’t matter the size of the chaos with it, you ride it one day at a time,鈥 Khavari said. 鈥淭he beauty of this job 鈥 if you learn to open yourself up and trust those around you 鈥 is you learn something new every single day. Whether you’re a director or writer, when you work in games, you are in a sandbox that is constantly changing because of tech, because of trends in the industry. And you have to work within it 鈥 that sandbox is always changing, so you have to work with the folks around you and adapt to it.鈥

Khavari kicked off an ongoing series of 鈥淕ame Dev Talks,鈥 which will bring video game industry experts 颅to 黑料不打烊 to share their experiences with the community. The audience will learn about the many aspects of the game-making process 鈥 deadlines, research, roadblocks and more.

鈥淲e wanted to create a bridge between industry professionals and our students,鈥 Paranthaman said. 鈥淲hat really matters is that the person who has been through the entire phase can share their rich experience with the students, and we hope it can be extremely inspiring and motivating.鈥

黑料不打烊鈥檚 Game Design Minor program takes a multi-disciplinary approach to the art of game design. The program welcomes students from all backgrounds to study, design and implement games. The minor includes a disciplinary sequence as a foundation for any number of roles a student might play on a game-building team.

鈥淭hat鈥檚 what we emphasize 鈥 teamwork,鈥 Paranthaman said. 鈥淭he Game Design Minor helps you identify your strengths in the game-making process.鈥

To learn more about the Game Design Minor,聽.